One of the hallmark projects of my time working at Active Theory was the Xbox 20th Anniversary Museum. Users can explore together with real-time avatars, learn about the history of Xbox and generate their own personal museum using Microsoft account data.
My work primarily consisted of designing and staging 3D assets within the Halo environment. The map resembles Blood Gulch, an iconic map of the Halo franchise.
We developed the 3D interactive website using Active Theory’s proprietary tools, which helped to improve my programming and asset optimization skills. In order to meet the performance requirements, we would run special shaders and templates to reduce file sizes while retaining a high quality.
Active Theory Microsoft Xbox
Creative Director - Andy Thelander Design Director - Sean Hobman Senior Dreamwave Designer - Aaron Kim Senior Art Director & 3D/Motion Designer - Thieb Delaporte-Richard Design Lead - Isaac Garcia 3D Artist - Mo Elkholti Technical Director - Mike Chang Interactive Director - Michael Anthony Technical Artist - Michael Sungaila Front End Developer - Luis Henrique Bizarro Front End Developer - Jonatas Santos Junior Front End Developer - Andrew Alva Junior Back End Developer - Kazi Jawad Senior Producer - Kate Blair Senior Producer - Matt Murkidjanian Strategist - Eddie Benson Director of Client Services - Cassie Jackson